Google Cloud and 2K introduce open source ‘Open Saves’ storage for game developers

Google Cloud and 2K introduce open source “Open Saves” storage for game developers


Google Cloud et 2K introduisent le stockage open source "Open Saves" pour les développeurs de jeux

Google Cloud, in partnership with US game publisher 2K, today announced the development of an open-source, cloud-native storage interface called “Open Saves” for video game developers.


Video games, whether single or multiplayer, create immersive and persistent experiences and must follow many variables and elements in order to provide the best entertainment possible.


In role-playing games, game data would be player inventory, maps, nearby enemies, and story progression. In a racing game, it can be the player’s fleet of racing cars that he has built and modified, including paint jobs, rims, tricked out headlights, race tracks, all conditions of races, including cups, achievements, track time, scores and any other status data.


Game developers need to store many different types of data, such as saves, inventories, patches, and replays, but the system itself must remain at its highest performance and always available, scalable, and cost effective.


With Open Saves, video game development teams can store game data in the cloud without having to make technical decisions on which storage solution to use, and it connects to Cloud Storage, MemoryStore, or Firestore on the backend.


According to Google, Open Saves is based on three design principles: simplicity, speed, and scalability. With ease, it provides a unified and well-defined endpoint for all metadata, structured and unstructured objects that are brought into the cloud that can be stored and recalled using gRPC, a procedure call framework high performance open source universal remote.


For speed, Open Saves uses a built-in caching system to optimize data placement based on expected access frequency and data size. As a result, low latency is preserved for small binary objects and high throughput is preserved for large objects.


And for scalability, the Open Saves application programming interface can run on Google Kubernetes Engine or Cloud Run. This allows Open Saves to handle hundreds of thousands of requests per second.


The entire system is designed with extensibility in mind and can be integrated into any game – on mobile or console, multiplayer or single player and regardless of genre.


Google is actively developing Open Saves in partnership with 2K Games – an active GitHub repository is available for reference – and the server is written in Go, but many programming languages ​​can be used to connect to it.


Photo: Pixabay


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